![]() ![]() ![]() ![]() You shouldn't need the perspective of other games to appreciate Freedom Planet if it was as universally good as you're suggesting lol. All of which helped to inform Freedom Planet and make it the great game that it is today. Furthermore, besides Gunstar Heroes another 16-bit game from Treasure called Alien Soldier has even greater difficulty, the game is nothing but a boss rush mode with some of the most insanely creative and difficult battles that Treasure has ever created. Like with Rocket Knight Adventure, which has some extremely challenging bosses and even a late game section where you have to navigate a tower with tight corridors before an instant-kill wall catches up with you. Like I said in my last post, you need to get more perspective on just how difficult the games of the 16-bit era actually were and why Freedom Planet isn't even the most challenging platformer of its kind. Like with Rocket Knight Adventures, which has some extremely challenging bosses and even a late game section where you have to navigate a tower with tight corridors before an instant-kill wall catches up with you. Don't come at my skill as a gamer because I didn't like something you do. I beat the game nearly two years ago now and didn't really enjoy the latter parts of the game. That's it.Īlso, good for you, you beat the game and liked it, but I didn't, lmao. Freedom Planet does not have good boss/level design in the latter half of the game imo. Freedom Planet, to me, attempted that and succeeded in making the boss harder, sure, but not in a way that feels rewarding to fight. Shovel Knight, for example, is a difficulty that's good to me, involving progression as the game goes on. Gunstar Heroes is a difficulty that's fine to me, there's a difference between bullshit and challenging and Freedom Planet definitely leans towards the former. No, Freedom Planet is definitely worse designed that at least every 16-bit Sonic game. So as far as I'm concerned Freedom Planet has a perfect level of difficulty and I say this as someone who managed to beat Freedom Planet at launch before the difficulty of late game bosses was toned down in a patch. Where as in the old days you had to start from the beginning of the game again once you ran out of a very finite supply of lives and continue. If anything Freedom Planet is more merciful then it's 16-bit inspiration since you have unlimited continues and can always start again from the last checkpoint. People today rave about the difficulty of Dark Souls and how unforgiving that game is but not so long ago nearly all games of the 16-bit era were just as challenging if not harder. ![]() You see, a well-designed boss and/or level should kick your ass for weeks before you managed to overcome it. Not just Sonic the Hedgehog but also games like Rocket Knight Adventures and Gunstar Heroes. No offense but it sounds to me like you need to go back to the 16-bit era and play more of the games that inspired Freedom Planet. So I'd just personally say to wait for FP2 but you've probably already bought it now, RIP Levels take too long, bosses actually become bullshit towards the end of the game and the level design isn't particularly good by the end. The thing is FP1 starts off well, but it gets considerably worse as time goes on. ![]()
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